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Friday, August 24, 2012

BASICS

EVOLVING Evolving is the process where two cards are combined together to create an entirely new card. This new card is more powerful, and inherits a portion of the Attack and Defense of the previous cards. Nearly all cards can be evolved up to four times, and can be used in tandem with Enhancing to increase a card's growth even further. When a card is fully evolved, it is also given an increase to its Rarity by one level. In order to evolve a card, a few requirements must be met: You must have two of the same cards in the same tree. You must have enough Rupies to pay for the evolving cost. The second card must be of an equal or lower Stage than the first card.* *For instance, if evolving a Stage 3 card (All Stage 3 cards have '++' in their name) you can use any card equal to or below it (Stage 1, 2, & 3), but a Stage 1 card can only be evolved with another Stage 1 card. Once you have met the requirements, you select the menu options, and watch a quick little scene. The new card is generally a reversed version of the previous card with a few graphical changes. However, this card is considered to be an entirely new card, and counts towards your Archive total. When evolving a card, the product will have 5-10% of each card's attack and defense added to its total. A formula for figuring out a card's stats after evolving for those who are mathematically inclined: [Base Attack of Stage 1 Card x 'a'] + ['b' + 'c'] and [Base Defense of Stage 1 Card x 'a'] + ['d' + 'e'] If Card Being Evolved is a Stage One Card card then 'a' = 1.2 If Card Being Evolved is a Stage Two(+) Card then 'a' = 1.4 If Card Being Evolved is a Stage Three(++) Card then 'a' = 1.8 'b' = Either 5 or 10 percent of the first card's attack. 'c' = Either 5 or 10 percent of the second card's attack. 'd' = Either 5 or 10 percent of the first card's defense. 'e' = Either 5 or 10 percent of the second card's defense. ENHANCING Enhancing is the process of sacrificing unwanted cards to mature a certain card. The card you want to enhance, will gain levels, therefore become stronger. Using skill cards to enhance will give a small percentage that your card gains a skill level. Experience gained from a 4-card fourth-tier evolution is slightly greater to the experience gained from 4 individual first-tier evolutions. For example; Demons Knight Luciella (Rare) Lvl:4 (plus 48%) enhanced with 4-card evolved Gods [Arbor Centurion] Dryad (High Normal) Lvl:1 Knight Luciella receives 198% experience Demons Knight Luciella (Rare) Lvl:4 (plus 48%) enhanced with 4 individual Gods Dryad (Normal) Lvl:1 Knight Luciella receives 188% experience Experience gained from a 4-card fourth-tier evolution is equal to the experience gained from a 8-card fourth-tier evolution. For example; Demons Knight Luciella (Rare) Lvl:1 enhanced with 4-card evolved Demons [Imp] Goblin (High Normal) Lvl:1 Knight Luciella receives 348% experience Demons Knight Luciella (Rare) Lvl:1 enhanced with 8-card evolved Demons Goblin (Normal) Lvl:1 Knight Luciella receives 348% experience Lesson: Don't bother making an 8-card evolved feeder, make two 4-card evolved feeders instead for twice the EXP! Some common feeder's experiences Fallen Luciella (S Rare) Lvl:48 enhanced with 10 [Silver Guard] Knight (High Normal) Lvl:1 Knight Luciella receives 870% experience Fallen Luciella (S Rare) Lvl:38 enhanced with 10 [Evilbone] Skeleton (High Normal) Lvl:1 Knight Luciella receives 980% experience Fallen Luciella (S Rare) Lvl:48 enhanced with 10 [Shining Light] Angel (High Normal) Lvl:1 Knight Luciella receives 870% experience

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